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PANIC-PANDEMIC is an original role-playing game made by the admin. While some ideas may have vague connections with movies, music, or video games all ideas and graphics were made or thought up by Domino.
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Joined: Aug 2008 Gender: Female Posts: 13 Karma: 0
start here. « Thread Started on Aug 16, 2008, 1:23am »
WELCOME.
You might not recognize the lush landscape around you, or understand why the ghosts of old cities are now crumbling ruins. Everywhere you look nature is taking back the earth, breaking down man's greatest achievements into nothing but dust.
This is the future, a strange future to those who remember Earth as it once was. The apocalypse that so many predicted many years ago finally came in the form of the Metamorphosis Virus. It swept across countries, annihilating millions of people in only a few months. Fear and anarchy spread just as quickly, collapsing governments and any stability people once knew. Soon the uninfected retreated to military designated 'safe-zones' known as bio-domes. Each one of these bio-domes became a separate city-state run by military leaders. In these bio-domes strict regulations are enforced to keep infection from entering, and the people struggle between their fear of the outside world and the cruel enforcement of rules inside the domes.
On the outside, survivors of the infection find themselves changed, adapting to the new life around them. The mutations of these survivors have been divided into four classifications according to what "powers" they have acquired.
Animalia - these survivors have the ability to be completely in tune with a specific breed of wildlife. From prey, to predator, a survivor can understand, and even become what specific animal they connect with specifically. Even in human form, they continue to have strong eyesight, excellent hearing, and better motor skills than the average human, although sometimes their animalistic nature shows through in the worst ways - causing violence, or a difficulty to connect and understand other humans.
Elementa - have the ability to manipulate one or more of the natural elements (fire, air, water, etc.). Often whichever element they are able to manipulate is decided or influenced by whichever landscape they lived in during their post-infection period. Meaning those who lived by the sea are more likely to acquire the ability to manipulate water elements than someone who lived in a more desert region. A drawback to being so in touch with this element means the survivor can suffer when away from that specific element for too long. Typically they must keep some form of that element with them at all times or they suffer severe head pain, or physical weakness.
Magicka - survivors infected with this mutation are able to manipulate things with their mind. Telekinesis and telepathy are most commonly found in these survivors, however, new abilities are being discovered every day. Often these survivors have more mental prowess than others, excelling at anything they study. They seem to suffer when it comes to anything physical, as most of their abilities come from the mind. They are usually weaker when it comes to physical strength.
Phantasma - probably the most rare mutation out of the group, these survivors are found to have a strong connection with what researchers believe to be the dead, although others theorize that they might also be more in tune with a separate dimension parallel to our own. No one really knows for sure, but survivors with these powers are often found to be able to tell the future, or the past, or even summon spirits to aid them while fighting. It would seem their only weakness is found in super-sensitive skin that is easily burned in direct sunlight, and their inability to connect well with other humans.